SYSTEM REQUIREMENTS:
Windows 95/98/NT/2000
Pentium I/II/III processor
32 Mb RAM
20 Mb Disk space
Mouse
GAME BOARD LAYOUT:
The board layout depicts a carefully devised deck of cards. The game spots 2 through 10, Jack, Queen, King, and Ace are all represented. In addition, game spots appear for odd (3, 5, 7, 9, Jack, and King) and even (2, 4, 6, 8, 10, and Queen). There are spots for each suit of the deck. The red spot is for Hearts and Diamonds while the black spot is for Clubs and Spades. This type of layout is similar to the old Faro Game popular in frontier homes and towns.

In this game, all Aces are very special. They are depicted by the green game logo. They do not represent any color, suit, even or odd spot. Aces are the zeros of this Roulette game. When placing chips, the player may choose at any time to bet the Ace symbol alone or in combination with other bets.
OBJECT OF THE GAME:
Attempt to predict the next unkown card to be played. Win as many times as possible! Break the Bank! Beat the House!
Unlike regular Roulette, where each spin of the wheel is an independent round of play, Ace-Roules consists of four rounds of play. Each round of play relates to an unknown card. Each cards is bet separately. A round completes when a card is revealed and results are displayed to the player. Cards two through four are played in their respective rounds. Hence four separate but related rounds of play. Each card revealed relates to the value of the next unknown card. The player develops a strategy to guess the next card and bets accordingly.
Example #1:
If the first three cards turned over were a combination of hearts and diamonds, then as a player you may decide to make your next bet the black spot, or the Club spot, or the Space spot. You could bet two of these choices. Or all three!
Example #2:
If the last three cards turned over (the last card from a previous 4-card round and two from the current round) were face cards (Jacks, Queens, or Kings), then as a player you may decide to make your next bet on a row, column, quad, or pair of numbered spots.
Before a new set of four unknown cards is begun, the 52 cards are re-shuffled. The dealer deals the top card out of play and play begins.
There are endless betting combinations for each round of play. There are only nine types of pay outs as listed below.
Pay Out Tables
Any Ace 11:1
Red or Black 1:1
Even or Odd 1:1
Card Suit 3:1
Two-number bet 5:1
Three-number bet 3:1
Four-number bet 2:1
Six-number bet 1:1
Any single bet on 2 through King 11:1
Eight-number bets are not allowed
Buttons:
Help/Options - provides player with instructions and guides to play.
Buy Chips - lets player buy chips in $100 increments
Betting Done - tells program that player has completed betting
Quit - exits program
Registers:
Holdings - shows total value of chips in stack
Bet - shows value of chip bet on board
Display:
Shows next steps and results of player and program actions.
Chip Stack:
$1, $5, and $25 chip stacks. 5-$1 chips bet will turn into a $5 chip. 5-$5 chips bet will turn into a $25 chip. Different denominations may be bet on same spot, i.e., $1 plus $5 plus $25 equals $31 bet.
GAME PLAY:
NOTE: If you wish to save and load saved games, Ace-Roules should be copied to your hard drive. Games should be saved to the same folder containing Ace-Roules.
Player starts game by purchasing chips. After buying chips, player selects bets to make. Refer to the second How to Play screen of the game's HelpThe choice for mutiple bets.
The player selects the Betting Done button when the player has finished placing chips. Chips can be moved between betting spots and moved back to chip stacks.
When the Betting Done is selected, the game will turn over the next card. The game will highlight all possible winning spots for the player to visualize the outcome. The display will show winnings. The game will clear off losing bets, pay out the winnings to the chip stack, and return the winning chips to the chip stacks.
As long as the player has money to bet, the program continues. If the player reaches $0 Holdings, the player must buy more chips or quit.
After four cards have been turned up, the next play session starts with a deck shuffle. The top card of the shuffled deck is held out and the next four cards are placed face down.
QUIT:
When you selects the Quit button, you are presented with three options. If you want to save your game, you are asked to give your game a name and select a folder for the game. You can select and overwrite an existing game or use a new name. Your other option is you can exit without saving the current game. Finally, you can change your mind and return to the game.
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Ace-Roules logo is a registered trademark. All Rights Reserved.
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